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David Gershator



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BABY

  Where Did
the Baby Go?

   co-author, Phillis Gershator

   illustrated by Phillis Gershator

   Little Bell Caribbean, 2016

*  Governor's Summer Reading Challenge, U.S. Virgin Islands, 2016

From the book jacket:

Oh, no!

Is the baby missing?
Or hiding in plain sight?

The noisy rooster knows where the baby is.
               
rooster
Do you?

A little about the book:

Where Did the Baby Go? was inspired by a ballad we recorded on our children's CD: THIS IS THE DAY! STORYSONGS AND SINGALONGS, with music by David Gershator. We imagined the book as a mystery in rhyme for the youngest reader, with plenty of pictures of local sea and shore life: birds, coral, reef fish, deep sea creatures. And possibilities for counting up to ten, too. Yolanda Fundora designed a counting and identification game at the end of the book to add to the fun, after the "lost baby" mystery is solved.

laughing
                                    gulls

Where did the baby go?
Do the laughing gulls know?


Things to do:

1) Identify the four shells on pages 6 and 7: West Indian shell, queen conch, sea scallop, and cowrie.

2) The pictures in this book were made with construction and painted paper and paper Phillis collected from old magazines. The colored paper was cut up and pasted down with a glue stick. Try creating pictures and cards using colored paper and glue. (This type of artwork is called collage.)

3) Match the little pictures in "How Many?" to
the pictures in the  book, identifying all the sea and shore life you can find.

4) Play the "How Many?" game with a friend.  

Use a marker for each player. and start with "10 white sails." Take turns rolling the dice to find out how many jumps to take. Or, instead of dice, use small pieces of paper with numbers one to ten on each (make 3 sets) and fold the paper so the numbers are hidden. Each circle counts as one jump.

If a player lands on the shark, sea urchin, or jellyfish, take five jumps backwards. If a player lands on another player's circle, take one jump backwards.
The first player to reach the sleeping baby wins.

You can copy the game and, using the cut and paste technique, add more circles for jumping between each set of pictures. You can also make up new rules so the game is longer and more complicated. Use your imagination! Maybe you lose a turn if you land on a talkative parrot or when you take a nap under a palm tree. Or win an extra turn when you stop to listen to what  the rooster has to say.